Games

I’ve been in the games industry since 2008, working on projects for all platforms; from Flash (RIP), to mobile, PC/Mac and consoles.

As is typical for the games industry, many projects are still NDA’d, and many more got cancelled. But here are a few I am particularly proud to have been involved with!

Vesper

Vesper started out with me building a prototype while my co-founder Bobby set about founding our Dutch company. Skip forward to 2025 and it’s a team of 12 people and secured 7-figure pre-seed and seed funding rounds. While I’m no longer at Vesper, I still believe in the vision and hope to see many narrative games in the near future. You can find Vesper on Steam!

Wonders: Pyramids of Giza (Fortnite / UEFN)

While at Preloaded I worked on the Wonders project. Our team studied so much history of Ancient Egypt while learning how to use UEFN. What I loved about this project was not only the incredibly detailed art produced by the team, but the fact I once again got to work on a game that was educational. You can find the full details over on Preloaded’s website.

Moshi Monsters

Moshi Monsters was a wonderful edu-tainment-meets-tamagatchi Flash game for kids. It was a small beta in 2008 when I joined the team and by the time I left in 2012 we had over 50 million players worldwide. It peaked at 80 million users, with merch available in shops all around the world. To this day it’s the project I’m most proud of. I still have a drawing of one of the Moshlings (a goth version of Oddie) which one of the young fans sent to our office in Battersea. Good times!

The Bradwell Conspiracy

My friend Georg Backer started A Brave Plan and brought together an amazing team of people to create The Bradwell Conspiracy. A sort of Portal-puzzles-meets-brutalist-architecture game, it’s incredibly fun but somehow fell under the radar of most people. It’s available on Steam! Please play it! <3

Science Museum / Wonderlab AR

This project by the team at Preloaded used augmented reality and location-based play to reveal science facts in the world around us. It’s available on the App Store and you can read more about the project over on Preloaded’s website.

If You Can

If you Can was a wonderful team and project. I knew this team via the co-founder Ben Geliher who I’d met previously at Mind Candy. They brought me in as a freelancer to help them in the early days, carrying on my love for working on games that provide stealth education for children. A game for iPad, it sadly isn’t around today. You can find more details about the project in this article.

Forager

My wonderful friend Nate Gallardo and I teamed up to make cosy autumnal squirrel adventures in the form of Forager! Nate did an incredible job with the graphics and game design, and I did my best with code. Turns out first-person-squirrel-controllers are not easy co code! We had a fun time though and ended up releasing an early (albeit very buggy) build on Itch.io. One of the highlights for me was having the game playable at EGX Rezzed in Birmingham. Nate looked after the stand and watched for bugs, and I spent the whole time hotfixing and redeploying new builds. It was an amazing experience.